| Poynton |
Digital Video and HD, 2nd Edition: Algorithms and Interfaces |
2012 |
| Menache |
Understanding Motion Capture for Computer Animation, 2nd Edition |
2011 |
| Parent |
Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
2010 |
| Pharr |
Physically Based Rendering, 2nd Edition: From Theory To Implementation |
2010 |
| Baranoski & Krishnaswamy |
Light & Skin Interactions: Simulations for Computer Graphics Applications |
2010 |
| Reinhard, Heidrich, Debevec, Pattanaik, Ward & Myszkowski |
High Dynamic Range Imaging, 2nd Edition: Acquisition, Display, and Image-Based Lighting |
2010 |
| Steed & Oliveira |
Networked Graphics: Building Networked Games and Virtual Environments |
2009 |
| Craig, Sherman & Will |
Developing Virtual Reality Applications: Foundations of Effective Design |
2009 |
| Parent |
Computer Animation, 2nd Edition: Algorithms and Techniques |
2008 |
| Velho, Carvalho, Gomes & de Figueiredo |
Mathematical Optimization in Computer Graphics and Vision |
2008 |
| Dorsey, Rushmeier & Sillion |
Digital Modeling of Material Appearance |
2008 |
| Brinkmann |
The Art and Science of Digital Compositing, 2nd Edition: Techniques for Visual Effects, Animation and Motion Graphics |
2008 |
| Shiffman |
Learning Processing 2.0: A Beginner’s Guide to the Open Source Programming Language |
2008 |
| Pulli, Aarnio, Miettinen, Roimela & Vaarala |
Mobile 3D Graphics: with OpenGL ES and M3G |
2008 |
| Sharpe, Lumsden & Woolridge |
In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL |
2007 |
| Preim & Bartz |
Visualization in Medicine: Theory, Algorithms, and Applications |
2007 |
| Gross & Pfister |
Point-Based Graphics |
2007 |
| Brutzman & Daly |
X3D: Extensible 3D Graphics for Web Authors |
2007 |
| Dorst, Fontijne & Mann |
Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry |
2007 |
| Hanson |
Visualizing Quaternions |
2006 |
| Samet |
Foundations of Multidimensional and Metric Data Structures |
2006 |
| Gelphman & Laden |
Programming with Quartz: 2D and PDF Graphics in Mac OS X |
2006 |
| Gould |
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling |
2005 |
| Wilkins & Kazmier |
MEL Scripting for Maya Animators, 2nd Edition |
2005 |
| McReynolds & Blythe |
Advanced Graphics Programming Using OpenGL |
2005 |
| Klette & Rosenfeld |
Digital Geometry: Geometric Methods for Digital Picture Analysis |
2004 |
| Schneider & Eberly |
Geometric Tools for Computer Graphics |
2003 |
| Gould |
Complete Maya Programming: An Extensive Guide to MEL and C++ API |
2003 |
| Ebert, Musgrave, Peachey, Perlin & Worley |
Texturing and Modeling, 3rd Edition: A Procedural Approach |
2003 |
| Fosner |
Real-Time Shader Programming |
2003 |
| Blinn |
Jim Blinn’s Corner: Notation, Notation, Notation |
2003 |
| Sherman & Craig |
Understanding Virtual Reality: Interface, Application, and Design |
2003 |
| Goldman |
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling |
2003 |
| Farin |
Curves and Surfaces for CAGD, 5th Edition: A Practical Guide |
2002 |
| Strothotte & Schlechtweg |
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation |
2002 |
| Poynton |
Digital Video and HDTV: Algorithms and Interfaces |
2002 |
| Rogers |
An Introduction to NURBS: With Historical Perspective |
2001 |
| Goulekas |
Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms |
2001 |
| Manoilov,Manoilov & Delijska |
Elsevier’s Dictionary of Computer Graphics: In English, German, French and Russian |
2000 |
| Apodaca & Gritz |
Advanced RenderMan: Creating CGI for Motion Pictures |
2000 |
| Architecture Committee |
Alpha Architecture Reference Manual, 3rd Edition |
1998 |
| Blinn |
Jim Blinn’s Corner: A Trip Down the Graphics Pipeline |
1996 |
| Paeth |
Graphics Gems V (IBM Version): |
1995 |
| Barzel & Barr |
Physically-Based Modeling for Computer Graphics: A Structured Approach |
1992 |
| Badler,Barsky & Zeltzer |
Making Them Move: Mechanics, Control & Animation of Articulated Figures |
1990 |
| Glassner |
An Introduction to Ray tracing |
1989 |
| Bartels,Beatty & Barsky |
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling |
1987 |
| Young |
Handbook of Pattern Recognition and Image Processing |
1986 |
| Unknown |
Introduction to the Graphical Kernal System (GKS), 2nd Edition: |
1986 |