GAME DEVELOPMENT

New Titles

Maya Python for Games and Film

Social Game Design

Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API
Mechtley & Trowbridge
2011
Social Game Design: Monetization Methods and Mechanics
Fields & Cotton
2011
Game Physics Engine Development, 2nd Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game
Millington
2010
Author Title Copyright
Fields & Cotton Social Game Design: Monetization Methods and Mechanics 2011
Mechtley & Trowbridge Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API 2011
Eberly Game Physics, 2nd Edition 2010
Trefry Casual Game Design: Designing Play for the Gamer in ALL of Us 2010
Millington Game Physics Engine Development, 2nd Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game 2010
Millington & Funge Artificial Intelligence for Games, 2nd Edition 2009
Montola & Stenros Pervasive Games: Theory and Design 2009
Haigh-Hutchinson Real Time Cameras: A Guide for Game Designers and Developers 2009
Swink Game Feel: A Game Designer’s Guide to Virtual Sensation 2009
Isbister & Schaffer Game Usability: Advancing the Player Experience 2008
Fullerton Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games 2008
Schell The Art of Game Design: A book of lenses 2008
O’Neill Digital Character Development: Theory and Practice 2008
Van Verth & Bishop Essential Mathematics for Games and Interactive Applications, 2nd Edition: A Programmer’s Guide 2008
Eberly 3D Game Engine Design, 2nd Edition: A Practical Approach to Real-Time Computer Graphics 2007
Hanson Visualizing Quaternions

2006
Isbister Better Game Characters by Design: A Psychological Approach 2006
Ericson Real-Time Collision Detection 2005
van den Bergen Collision Detection in Interactive 3D Environments 2003
Schneider & Eberly Geometric Tools for Computer Graphics 2003