JUST PUBLISHED: Joe Celko’s Trees and Hierarchies in SQL for Smarties, 2nd Edition
January 30, 2012
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Joe Celko’s Trees and Hierarchies in SQL for Smarties, 2nd Edition by Joe Celko just published! I got my copy, which means it’s now available for purchase and should ship right away. The full Table of Contents is listed below. |
JUST PUBLISHED: Sketching User Experiences: The Workbook
December 19, 2011
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Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt & Bill Buxton just published!
Review the full Table of Contents below. |
About the Book
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
JUST PUBLISHED: CUDA Application Design and Development
November 3, 2011
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CUDA Application Design and Development by Rob Farber just published!
Review the full Table of Contents below. |
About the Book
As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to parallel computing concepts for readers with no previous parallel experience, and focuses on issues of immediate importance to working software developers: achieving high performance, maintaining competitiveness, analyzing CUDA benefits versus costs, and determining application lifespan.
The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries.
Using an approach refined in a series of well-received articles at Dr Dobb’s Journal, author Rob Farber takes the reader step-by-step from fundamentals to implementation, moving from language theory to practical coding.
JUST PUBLISHED: Global UX: Design and Research in a Connected World
November 1, 2011
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Global UX: Design and Research in a Connected World by Whitney Quesenbery & Daniel Szuc just published!
Review the full Table of Contents below. |
About the Book
Protocols exist in the field of user experience, but in light of the challenges faced by globalization, you must now incorporate new methodologies and best practices to analyze, test, design, and evaluate products that take into account a multinational user base. Current UX books and resources don’t focus on the unique challenges of creating usable, well-designed products and services in light of varying cultures, technology, and breadth of audience. Challenges you may face on a daily level include: Policies, practices and behavior in multinational organizations; Cross-cultural distributed team issues; Multi-national corporations working across national boundaries and across cultures (both national and corporate); Global standards and national regulations; Accessibility for a global audience, including disabilities; and much more.
With Global UX, industry leaders Whitney Quesenbery and Daniel Szuc resolve this issue by offering real world examples of successful UX practice, organized by the authors around specific project objectives, as examples of different ways of working globally. Throughout the book, they provide best practices and lessons learned to help answer common questions and avoid common problems in a multitude of situations. The chapters introduce themes and frameworks of challenges, and then provide related case studies that present how experts solved that problem. This book provides a valuable resource for anyone looking to incorporate new globalized methodologies.
JUST PUBLISHED: Computer Organization and Design, Revised Fourth Edition
October 30, 2011
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Morgan Kaufmann is excited to announce that Computer Organization and Design, Revised Fourth Edition by David A. Patterson & John L. Hennessy is now published! Review the full Table of Contents below. |
About the Book
This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today–the switch from uniprocessor to multicore microprocessors–this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.
[MK] Sloane





