JUST PUBLISHED: Just Published: Quantifying the User Experience
March 22, 2012
JUST PUBLISHED: Digital Video and HD, 2nd Edition
February 24, 2012
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Digital Video and HD, 2nd Edition by Charles Poynton just published! It’s now available for purchase and should ship right away. The full Table of Contents is listed below. |
JUST PUBLISHED: Joe Celko’s Trees and Hierarchies in SQL for Smarties, 2nd Edition
January 30, 2012
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Joe Celko’s Trees and Hierarchies in SQL for Smarties, 2nd Edition by Joe Celko just published! I got my copy, which means it’s now available for purchase and should ship right away. The full Table of Contents is listed below. |
JUST PUBLISHED: Sketching User Experiences: The Workbook
December 19, 2011
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Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt & Bill Buxton just published!
Review the full Table of Contents below. |
About the Book
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
JUST PUBLISHED: CUDA Application Design and Development
November 3, 2011
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CUDA Application Design and Development by Rob Farber just published!
Review the full Table of Contents below. |
About the Book
As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to parallel computing concepts for readers with no previous parallel experience, and focuses on issues of immediate importance to working software developers: achieving high performance, maintaining competitiveness, analyzing CUDA benefits versus costs, and determining application lifespan.
The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries.
Using an approach refined in a series of well-received articles at Dr Dobb’s Journal, author Rob Farber takes the reader step-by-step from fundamentals to implementation, moving from language theory to practical coding.
[MK] Sloane





