JUST PUBLISHED: Global UX: Design and Research in a Connected World
November 1, 2011
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Global UX: Design and Research in a Connected World by Whitney Quesenbery & Daniel Szuc just published!
Review the full Table of Contents below. |
About the Book
Protocols exist in the field of user experience, but in light of the challenges faced by globalization, you must now incorporate new methodologies and best practices to analyze, test, design, and evaluate products that take into account a multinational user base. Current UX books and resources don’t focus on the unique challenges of creating usable, well-designed products and services in light of varying cultures, technology, and breadth of audience. Challenges you may face on a daily level include: Policies, practices and behavior in multinational organizations; Cross-cultural distributed team issues; Multi-national corporations working across national boundaries and across cultures (both national and corporate); Global standards and national regulations; Accessibility for a global audience, including disabilities; and much more.
With Global UX, industry leaders Whitney Quesenbery and Daniel Szuc resolve this issue by offering real world examples of successful UX practice, organized by the authors around specific project objectives, as examples of different ways of working globally. Throughout the book, they provide best practices and lessons learned to help answer common questions and avoid common problems in a multitude of situations. The chapters introduce themes and frameworks of challenges, and then provide related case studies that present how experts solved that problem. This book provides a valuable resource for anyone looking to incorporate new globalized methodologies.
JUST PUBLISHED: Computer Organization and Design, Revised Fourth Edition
October 30, 2011
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Morgan Kaufmann is excited to announce that Computer Organization and Design, Revised Fourth Edition by David A. Patterson & John L. Hennessy is now published! Review the full Table of Contents below. |
About the Book
This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today–the switch from uniprocessor to multicore microprocessors–this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.
JUST PUBLISHED: A Practical Guide to SysML, 2nd Edition
October 26, 2011
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Morgan Kaufmann is excited to announce the forthcoming publication of A Practical Guide to SysML: The Systems Modeling Language, 2nd Edition by Sanford Friedenthal, Alan Moore, and Rick Steiner just published! The full Table of Contents is listed below. |
About the Book
This book is the bestselling, authoritative guide to SysML for systems and software engineers, providing a comprehensive and practical resource for modeling systems with SysML. Fully updated to cover newly released version 1.3, it includes a full description of the modeling language along with a quick reference guide, and shows how an organization or project can transition to model-based systems engineering using SysML, with considerations for processes, methods, tools, and training. Numerous examples help readers understand how SysML can be used in practice, while reference material facilitates studying for the OMG Systems Modeling Professional (OCSMP) Certification Program, designed to test candidates’ knowledge of SysML and their ability to use models to represent real-world systems.
JUST PUBLISHED: Maya Python for Games and Film
October 21, 2011
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Morgan Kaufmann is excited to announce that Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API by Adam Mechtley, and Ryan Trowbridge just published! The full Table of Contents is listed below. |
About the Book
This is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
JUST PUBLISHED: Distributed and Cloud Computing
October 18, 2011
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Distributed and Cloud Computing: From Parallel Processing to the Internet of Things by Kai Hwang, Jack Dongarra & Geoffrey C. Fox just published! The full Table of Contents is listed below. |
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