Brave NUI World by Daniel Wigdor & Dennis Wixon

November 11, 2010  [MK] Melissa

Morgan Kaufmann is excited to announce the forthcoming publication of  Brave NUI World: Designing Natural User Interfaces for Touch and Gesture by Daniel Wigdor and Dennis Wixon. The book is due out in April 2011.

About the Book

Natural user interfaces (NUIs) have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in NUI technology and this new aspect to user experience design.

Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.

Key Features

  • Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces
  • Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI
  • Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Who should read this book?

This book is geared toward practitioners, researchers, students in the following areas: user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, information architecture, and game design.

Table of Contents

I. Introduction

1. Introduction

2. The Natural User Interface

3. Ecological Niche: Computing and the Social

Environment & Ways of Working

II. Design Ethos of NUI

4. Less is More

5. Contextual Environments

6. Spatial

7. Social

8. Seamless

9. Super Real

10. Scaffolding

11. User Differentiation

III. New Technologies: Understanding &

Technological Artefacts

12. The State-Model of Input Devices

13. Fat Fingers

14. No Touch Left Behind

15. Touch vs. In-Air Gestures

IV. Creating an Interaction Language

16. MDA Revisited

17. New Primitives

18. Anatomy of a Gesture

19. Makes a good Gesture Language

20. Self-Revealing Gestures

21. Mode and Flow of a Gesture System

V. No Such Thing as Touch

22. Know your platform: Vision, Resistive, Capacitive, etc.

23. The Fundamentals Have to Work

24. Number of Contacts

25. Contact Data: Shape, Pressure, and Hover

26. Vertical/Horizontal/Mobile

VI. Process: How do You Get There?

27. NUI UDI (User Defined Interface) and the Myth of

the ‘Natural Gesture Set’.

28. False Recognition

29. RITE With a Purpose

VII. Conclusion

30. Conclusion: A Word About Engineering

ISBN: 9780123822314 | View in bookstore

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