Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
April 18, 2011
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Brave NUI World: Designing Natural User Interfaces for Touch and Gesture by Daniel Wigdor and Dennis Wixon just published! I got my copy, which means it’s now available for purchase and should ship right away. The full Table of Contents with a link to a free sample chapter is listed below. |
About the Book:
Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.
Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.
- Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces
- Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI
- Presents thirty scenarios, giving you a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Brave Nui World by Daniel Wigdor and Dennis Wixon is a must read for anyone involved in creating compelling user interfaces using modern technology and who, after testing, say ‘Why didn’t that design work the way it was intended?’ To novices in the field, it will read as a how-to guide. For seasoned designers, it reads like a novel where you suspect the outcome but there is usually a twist in the plot, giving you that extra idea to think again. I genuinely enjoyed it and I am not likely to put it away soon.- Paul Neervoort, Lead User Experience Design, Philips Design
A good grounding framework that immediately kindles ideas of how best to use NUI. Based on the developments of the past few decades, it provides solid foundations of NUI and develops these with the use of specific examples. While this isn’t a cookbook, it does provide clear thematic guidance on how to make your NUI experience excel. The book covers basic through to advanced concepts in a very clear way. Good for reference, but even better if you read it cover to cover – you will grow immeasurably.- Dylan Evans, Principal Usability Consultant, Veluuria
Interfaces are moving beyond our usual computers and into many facets of our lives. The way we design these interfaces is changing too. Brave NUI World helps highlight the new considerations you will need when designing for NUIs.- Daniel Naumann, User Experience Designer
Table of Contents
Part I Introducing the NUI
CHAPTER 1 Introduction
CHAPTER 2 The Natural User Interface
CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working
Part II Design Ethos of NUI
CHAPTER 4 Less Is More
CHAPTER 5 Contextual Environments
CHAPTER 6 The Spatial NUI
CHAPTER 7 The Social NUI
CHAPTER 8 Seamlessness
CHAPTER 9 Super Real
CHAPTER 10 Scaffolding
CHAPTER 11 User Differentiation
Part III New Technologies: Understanding and Technological Artifacts
CHAPTER 12 The State-Transition Model of Input
CHAPTER 13 Fat Fingers
CHAPTER 14 No Touch Left Behind: Feedback Is Essential
CHAPTER 15 Touch versus In-Air Gestures
Part IV Creating an Interaction Language
CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA
CHAPTER 17 New Primitives
CHAPTER 18 The Anatomy of a Gesture
CHAPTER 19 Properties of a Gesture Language
CHAPTER 20 Self-Revealing Gestures
CHAPTER 21 A Model of the Mode and Flow of a Gesture System
Part V No Such Thing as Touch
CHAPTER 22 Know Your Platform
CHAPTER 23 The Fundamentals Have to Work
CHAPTER 24 Number of Contacts
CHAPTER 25 Contact Data: Shape, Pressure, and Hover
CHAPTER 26 Vertical, Horizontal, and Mobile
Part VI Process: How Do You Get There?
CHAPTER 27 The User-Derived Interface (UDI)
CHAPTER 28 Lessons in False-Gesture Recognition
CHAPTER 29 RITE with a Purpose
CHAPTER 30 A Word About Engineering
ISBN: 9780123822314 | View in bookstore
[MK] Andrea
