Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton

November 9, 2011  SteveH

Morgan Kaufmann is excited to announce the forthcoming publication of Sketching User Experiences: The Workbook by Saul GreenbergSheelagh CarpendaleNicolai Marquardt & Bill Buxton. The 288-page reference is due out in January 2012.

About the Book

In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.

Key Features:

  • Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
  • Extremely practical, with illustrated examples detailing all steps on how to do a method
  • Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
  • Perfect complement to Buxton’s Sketching User Experience or any UX text

Quotes:

In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW.  I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works.”
-
Terry Winograd, Professor at Stanford University and founding faculty member of its ‘D.School’ and author of Bringing Design to Software

“As an interaction designer who teaches, I’ve waited a while for a book like this! Sketching User Experiences – The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton’s Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction.”
-Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine.

Table of Contents

Chapter 1: Getting into the Mood

Chapter 2: Sampling the Real World

Chapter 3: The Single Image

Chapter 4: Snapshots of Time: The Visual Narrative

Chapter 5: Animating the User Experience

Chapter 6: Involving Others

ISBN: 9780123819598 | View in bookstore

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